

This could provide a jump scare if you don't see these small creatures and all of a sudden they latch onto you. They also make quite a lot of noise when they begin to swim at you.īleeders are fairly small, and latch onto the players arm and begin to deal damage. This isn't much of a scare unless you completely miss their noticeable pods. They will explode after about 5 seconds of chasing you. If you get too close to their pods, they open up, and begin to fly at you. Just keep your distance to avoid them.Ĭrashfish reside inside of their pods in the Safe Shallows. Typically, you can see them sitting inside of the holes on top of the mushrooms first. They can pop out of the top of these mushrooms and attack you. If you get too close to them while they are controlling you, you will take damage.Ĭrabsnakes hide inside of the giant purple jelly mushrooms in the Jellyshroom Cave. When they do this, you will begin to swim towards them automatically (which you can resist), and your suit will begin talking to you saying to swim towards the creature. Mesmers can sometimes appear invisible looking (although I believe this is not intended), and they take control of your movement slightly. It teleports to you/around you, and can teleport you to it (even if you are in a vehicle), and attack you. The Warper can spawn right in front of you (and this is intended). It would be hard to be jump scared by them as you typically can see them before they see you. They make a very noticeable sound and are aggressive, however the area that you run into them is very large, making avoiding them fairly easy. Sea Dragon Leviathans are a massive creature that are thankfully very far down in the ocean (~1400m+). You can see their fin sticking out of the sand usually.

Typically, this is rare, but it is possible. Sand Sharks can bury themselves in the sand and pop out and bite you. Reaper Leviathans have a very noticeable sound that you can hear quite easily however. This can be made worse if you are in a Seamoth traveling fast and all of a sudden a Reaper spawns right in front of you. They are aggressive, and can kill you fairly fast. This is partly because sometimes the game doesn't spawn them right away until you are too close to really get away (I don't think this is suppose to happen, as it is odd to unfairly spawn a dangerous creature like this in front of you - it's likely a bug). Reaper Leviathans can tend to sneak up on you.

Here are some instances you might get a jump scare at: They're not right down by the water.I would say yes, there are jump scares, but not intentionally. If you find a door you can't get through, keep looking for another. You have to get out and go up the "ramps" that come down into the water, then find your way inside from there. One of the biggest openings in their patrol is near the front where the entrance is. As you discovered, hugging the port side of the ship is NOT one of those paths. It just doesn't get old.Īs far as the Aurora goes, there are 3 of them right next to it, and there are paths to the ship between them where they almost never appear. It's still terrifying though, even at the 100th time. Later on, you can get hull upgrades that reduce his damage, and a Perimeter Defense module that shocks him into letting you go immediately, before he does hardly any damage at all. It's faster than your Seamoth in a straight line, but less maneuverable. The instant it lets you go, start running, and try to put terrain (including creepvine) between you and it ASAP. Reapers are buggy and clip through terrain to strike at you from inside it without warning.Įven an unmodified Seamoth can survive one (usually only one, but sometimes up to 2) grapples from a Reaper. If you know one is nearby, stay well away from rocks, cliff faces, and the sea floor UNLESS it's very shallow water in the first place (75m or shallower), or you are already actively fleeing an attack (see below). You're safer at 10m than you are at 100m. This is not 100% foolproof, but a rule of thumb. When you STOP hearing the roar, it's right behind you. If you can hear the roar, it knows you're there and is coming for you. My advice is to use a Seamoth (not the Seaglide you will die), and RUN AT THE FIRST ROAR. You may have a few ugly encounters figuring out where these are. They stick around a specific spot, often not super-huge depending on how open the area is. I don't wanna spoil things by giving you specifics, OP, but the bottom line is that, like many video game mobs (and, fortunately for realism, some IRL predators), they're "territorial".
